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Game ideas - Fan games 1!

2014-09-14 00:37:30 by Nekoyoujo

Super Mario Bros.
Super Royale Sisters!

The Mario Bros have "disappeared" when the Mushroom Kingdom is under attack by a new enemy! Peach enlists the help of Daisy, before being held hostage in exchange for rule of the Kingdom. The player is Daisy who must ascend in fighting rank, while ascending to the Queen of her own land, to save Queen Peach.
Later on, Daisy must fight the abducted and brainwashed Mario Bros in her journey to save Peach. She fights them multiple times before she finds out who they are and what happened to them. They are the second to finally boss in saving Peace near the end of the game.

Legend of Zelda
Legend of Zelda: Shadow Palace!

Zelda is ruling as the new queen of Hyrule, having recently ascended in rank. She is going about her daily does when her castle is attacked by wall and floor masters. She takes the Triforce of Wisdom and sets off to reclaim her people from the masters. As she goes along she finds more places being raped by the master. who now go by "Shadow Masters". She fights her way to the Shadow Palace to fight the Head Master, that has taken the Triforce of Power from the long fallen corpse of Gannie (whatever the fuck his name is).
She default abilities are negotiation, manipulation, and the master of disguise. She earns in game play are aggressive fighting skills - hand to hand combat and weapons.
Manipulation skills are to escape slave hunters, whore hunters, and a lesser ability of getting help and weapons. At a higher level, the manipulation skills can be used to command the hunters for small tasks or a short period of time. Negotiations are the main skills for getting help, temp allies, training, and weapons. As this level goes up, the player can choose to negotiate in situations that don't require fighting - but they don't earn more battle attributes like they will if they take the fighting option. Disguises will mostly be for crowded areas, sneaking in dangerous areas, and missions. This skill can also be used for traveling at night, if the player insists on doing so instead of taking the option of resting in a town or camping. The higher the level the longer non-mission related disguises can be held.
There are 3 ways to play: The Mentalist, The Physics, and The Equalist. If mental stats are will over the body stats they get a number of energy based attacks to use in the finally battle. It would be like taking the game on in hard mode - the mental powers have better aim and make decent hits, but drain more energy. The Physics is with the body stats being well over the mental abilities - making it mid mode. There are special enemies that take longer to default with low mental abilities, but it's easier to take on most of the game with physical attacks.
The Equalist is a special mode. This mode unlocks the full magic of the Triforce of Wisdom - as it takes wisdom to understand the important of the mental and physical self. The keep this from being "easy mode" the enemies become more difficult faster - with a wider array of enemies, puzzles become more challenging quicker, and people become more difficult to fight and manipulation, but are easier to negotiate. The player also earns a wider array of disguises quicker.
So far, the only idea for a system I have to determine how still is weighed is a simple "options" selection to every situation. No "morality" bar.
Link's not in this game. This is an ACTUAL Zelda game, ABOUT ZELDA!

That's it, for now.

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